Due to its durable exoskeleton, the giant scorpion sports an impressive AC of 15. It's intelligence amounts to a total of 2, so outsmarting it shouldn't be too difficult. I decided to branch out a bit and play a druid. If it drains a victim to 0 Wisdom, the moon-beast gains the effects of a heal spell. This site may earn affiliate commissions from the links on this page. Needless to say, you should be thankful for the elephant's normally docile nature. If it does a punch instead of a claw attack, change it to slashing damage. That's about 16.5 damage on a failed save, or half on a success; this number goes up by 5.5 for every slot level, capping at 49.5 using a ninth level slot, per round! Check out the latest Pax South AI video for how Jeremy Crawford allowed it to be used to damage an enemy right as it was cast... What kills it for me vs. Flaming Sphere or Spirit Guardians is the requirement to use an action to move it. The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. In short, don't mess with the big monkey.

Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Moonbeast_(5e_Creature)&oldid=930622. IIRC Changeling are Humanoids types that can shapeshift. Furthermore, it can hold its breath for up to 30 minutes, making spying on enemy ships a breeze. Package that alongside 126 hit points, a 50 ft. swim speed, and a 3d10 + 6 piercing damage bite attack and you've got yourself the makings of a Jaws sequel. Many moon beast communities have enslaved denizens of Leng and let them work for them. Armor Class 17 Hit: 7 (1d10 + 2) psychic damage, and the must succeed on a DC 13 Intelligence saving throw or be paralysed until the end of its next turn. 2 rounds at druid level 5 will do 3d10 per round. Changeling while having the Shapechanger ability, doesn't have the Humanoid(Shapechanger) type, they're just humanoid type. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Aegis of Empires 4: Legend of the Burning Star (PF1), Arcforge Campaign Setting: What Lies Beyond. , pg. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. Jeremy Crawford has said that Moonbeam does not deal damage on casting. I've been running a campaign that is golem heavy for a while, and have been using Beholders and Beholder-kin as spell-casting Golems. | Dungeon World SRD Please enable JavaScript to get the best experience from this site. You can’t move a creature in and out of it to damage it over and over again on the same turn. Languages Dreamspeak, Moonbeast, telepathy 120 ft.

Board games, card games, tabletop games, video games: if its a game, it will pique his interest. It's worth googling sage advice on this spell for some extra clarification. The elephant's trampling charge ability requires any creature that it attacks after moving 20 feet straight towards them to make a DC 12 Strength saving throw or fall prone. The Feast of the Moon, or Moonfest, was an annual festival in the Calendar of Harptos, occurring between the final night of Uktar and the first day of Nightal. For them, I wouldn't recommend this option. Moon beasts have an affinity for the sea and are sailors and pirates.

Damage Wich is situational i'll concede, but can be usefull, in Curse of Strahd one of our players as contracted Lycanthropy after a run in with Werewolves, the party druid, plan to use this to revert the player from its transformation until they get their hands on a remove curse scroll or the Bard can learn it with its Magical secrets feature. The Circle of the Moon Druid is a powerhouse – it combines the full spellcasting abilities of the Druid with the power & utility of the numerous beasts published in DM resources. In summary, a spell like moonbeam affects a creature when the creature passes into the spell’s area of effect and when the creature starts its turn there. Using an action to move it doesn't hurt a land druids all that much, as it leaves their bonus action available to cast healing word. Large aberration (dreamlander), lawful evil. Document Info Druid "Wild Shape" Beast List 5th Edition D&D This is a stats list I made for the beasts a Druid can turn into for their "Wild Shape" ability. Revering wild and unpredictable beasts came with much risk. The go-to source for comic book and superhero movie fans.

Add in a resistance if needed. The T-rex has a +4 to its perception checks, so, sneaking past it isn't always an option.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Think of it as moving a hazard around the field, and not like a laser that melts everything in its path. You had better hope dinosaurs exist in your character's world, or else you may find your beast options severely limited! This site works best with JavaScript enabled. | d20PFSRD Those are big numbers, but that's nothing special. ), then yeah, flaming sphere gets a lot better. Speed 30 ft., climb 10 ft. They resemble grey frogs with a blunt, vague snout and a bunch of tentacles for a head. If it's from Pathfinder or something, just find a creature in the Monster Manual that's relatively close in CR and tweak it. Good spell for what it is, but gets passed by as you gain power. At Higher Levels. Fandom Apps Take your favorite fandoms with you and never miss a beat. View entire discussion (3 comments) More posts from the DnD community Question: If the caster uses their action to move the beam over multiple enemies does it  damage every enemy the beam passes over, or only the one it ends its movement on? Covering the hottest movie and TV topics that fans want. Transformations. No other beast is capable of making ranged attacks, making the giant ape especially unique. When a Circle of the Moon druid gains the Wild Shape feature at 2nd level, they gain the ability to transform into beasts with a challenge rating of 1 or lower. It says under range that it's a cylinder 5 feet across, but in the description it says it has a radius of 5 feet, making for a diameter 10 feet across.

A moon-beast heals 5 points of damage for each point of Wisdom it drains in this manner. Control, Available For:

Magic Resistance. Radiant damage type is great, too. The giant scorpion should be a beast familiar to any circle of the moon druid. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. I've seen previous edition statblocks through a quick google search that could be adjusted - but no pre existing 5e stats. It's undeniably the best combat form for such druids between levels 9-11, save for going all out with your elemental wild shape ability.



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