Class Features. Feats: Point blank shot, Weapon focus (longbow or shortbow). You use transmutation magic to give your arrow an ethereal quality. Grasping Arrow. As a bonus action, you imbue your arrow with a blast of force energy drawn from the school of evocation. Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. Arcane Archer Character Guide: Dungeons and Dragons 5e December 17, 2020 by Jared Rigsby For Dungeons and Dragons 5e, the Arcane Archer is introduced in Xanathar’s Guide to Everything, creating a spellcasting archer other than the ranger. Seeking Arrow. If you spend more than 8 hours in one day studying, you must roll a d20 at the end. The arrow passes harmlessly through objects, ignoring cover. Because they are ranged attackers, Arcane Archers fill less of a tank roll than other Fighter subclasses. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it take 2d6 force damage each. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends. Battlemaster mixed with War Domain Cleric brings us a build that has amazing accuracy and damage potential. Click here to toggle editing of individual sections of the page (if possible). Wander into the magical realm of the Feywild in this month’s Unearthed Arcana! Your ranged attacks now deal additional damage equal to half your Intelligence modifier, rounded up. Bladesinger 6/Arcane Archer 3 … This arcane fighter pulls from the wizard schools of magic to perform extraordinary magic shots. To qualify for multiclassing into the arcane archer class, you must meet these prerequisites: Intelligence 13 and Dexterity 13. Class Features []. Armor: Light armor and medium armor Arcane Shot: An Arcane Archer weaves magical energy into her arrows. Skills: Choose 2 from Arcana, Athletics, History, Insight, Investigation, Medicine, Perception, and Survival. You can't take the same Fighting Style option more than once, even if you later get to choose again. It just casts Magic Weapon on its own bow with a bonus action and commences raining magic arrows with impunity on the enemy--something which the Arcane Archer cannot do. All of the following are Class Features of the arcane archer prestige class. Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus.Unlike magic weapons created by normal means, the archer need not … Unearthed Arcana 2021 - 03/11/2021. As pointed out above, you can't cast arcane spells without some Cha or Int. This arrow fires forward in a line that is 5 foot wide and 60 feet long. Proficiency. As a bonus action, you may focus on a target within sight. The options are presented here in alphabetical order. Arcane Archers are some of the most elite warriors among the elves. Saving Throws: Dexterity, Intelligence All of the following are Class Features of the arcane archer prestige class. You regain one expended charge after you finish a short rest and you regain all expended charges after you finish a long rest. When you use this option, you don’t make an attack roll for the attack. The piercing damage increases to 2d6 when you reach 18th level in this class. If you are using starting wealth, you have 4d4 x 10 gp in funds. The force damage increases to 4d6 when you reach 18th level in this class. It's basically the benefits of a magic weapon. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. At 1st level, you learn a minor but useful magical trick. Spellcasting: At each level except for fifth and tenth, an arcane archer gains new spells per day and increases in caster level (and spells known, if applicable) as if they had also gained a level in an arcane spellcasting class to which they belonged before adding the prestige class level. Find out what you can do. Creative Commons Attribution-ShareAlike 3.0 License. Potential fix for Arcane Archer. An arcane archer is proficient with You can use a ranged martial weapon as a spellcasting focus for your arcane archer spells. Casting the spell doesn’t remove it from your list of prepared spells. You gain a +2 bonus to attack rolls you make with ranged weapons. Preparing a new list of arcane archer spells requires time spent in studying and meditating: at least 1 minute per spell level for each spell on your list. The psychic damage increases to 4d6 when you reach 18th level in this class. Spellcasting: Ability to cast 1st-level At 7th level, these arrows are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. The necrotic damage increases to 4d6 when you reach 18th level in this class. On a successful save, a target only takes half as much damage. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. See pages that link to and include this page. This attack deals an additional 2d8 cold, fire, or lightning damage if the attack hits. Until the start of your next turn, that target has disadvantage on all saving throws, and all allied creatures within 120 feet of you have advantage on attacks against the target of Singular Focus. By 14th level, you can hone in on your targets no matter how difficult the shot. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. You regain all uses of this feature after you finish a long rest. As a reaction, you may attempt to push any Large or smaller creature that moves within 5 feet of you. Using divination magic, you grant your arrow the ability to seek out your target, allowing the arrow to curve and twist its path in search of its prey. The creature hit by the arrow takes an extra 2d6 psychic damage, and it must succeed on a Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of your next turn. At level 3, the Arcane Archer learns 2 arcane shots … On a failed save, the target takes 5d10 piercing damage. What motivated your character into choosing this occupation? a very popular concept, combining the excitement of firing a bow with the magical power of an When you cast this invocation using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. By 10th level, your attack rolls with ranged weapons ignore any bonuses provided to Armor Class through magic. This page is considered complete and balanced. The DC is equal to the amount of hours spent studying. All of the following are Class Features of the arcane archer prestige class. Your invocation options are detailed at the end of the class description. Hit Points at 1st Level: 8 + Constitution modifier When you gain certain arcane archer levels, you gain additional invocations of your choice, as shown in the Arcane Invocations column of the Arcane Archer table. The arcane archer gets two spell effects per short rest, and has to use basic attacks (which he gets bonuses to) the rest of the time. You unleash a surge of energy within you, allowing you to temporarily act faster. Until the start of your next turn, you have advantage on ranged attack rolls against the target and your ranged weapon attacks deal additional damage equal to your proficiency bonus. By 7th level, your use of imbuements and arcane magic has imbued your mind and body with protective magic. Something does not work as expected? Watch headings for an "edit" link when available. Sounds a lot like the warlock to me. At 3rd level, you may pick an subclass from Magic Bowman or Precision Sniper. Arcane Archers are some of their most elite warriors among the elves. As a bonus action, you may return a magical arrow you fired to your hand. A Kensai archer can also benefit from a 3 level dip into Arcane Archer. By 20th level, you can readily focus down a single target with the help of others. You gain a +2 bonus to damage rolls you make with two-handed ranged weapons. Arcane Archer (AA from here on) gets Arcane Shot while Battlemaster (BM from here on) gets Superiority Dice that is uses to fuel Maneuvers. If you hit a creature with this arrow, each creature within 10 feet of it takes 2d8 force damage. You gain a feature at 3rd level from taking this subclass and gain additional features at 6th, 10th, and 14th levels. Arcane Archers are some of their most elite warriors among the elves. As an bonus action, you charge an arrow with necromantic magic. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Click here to edit contents of this page. After you reach 18th level in this class, a target also takes 2d6 force damage when the arrow hits it. When you gain this feature, you learn two Arcane Shot options of your choice (see "Arcane Shot Options" below). I think that the amount of arcane shot uses you get, should get higher as you grow in level. While you are wearing armor, you gain a +1 bonus to AC. You end up with Archery and Defense fighting styles, Action Surge, and some cool abilities to add to arrows. On a successful save, the spells ends. While banished in this way, its speed is 0, and it is incapacitated. This damage is considered magic for the purpose of overcoming resistance. You weave illusion magic into your arrow, causing it to occlude your foe’s vision with shadows. At 11th level, you may choose another. By 6th level, you have developed a knack for knowing the age-old stories of magicians and searching for clues related to them. Each creature in the line must make a Dexterity saving throw versus your spell save DC. Only 2 arcane shots with a rare option of a third, especially at level 20, seems kinda weak. If you took the Attack action on your turn, you may move 10 feet and make a ranged weapon attack against a creature within 30 feet of you as a bonus action. As a Arcane Archer you gain the following class features. My only criticism about this feature is extending the amount of uses to an ability modifier, either Intelligence or Wisdom. Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Arcane_Archer_(5e_Class)&oldid=1409319, The user above has requested no further edits to this page. You are trained in making ranged attacks at close quarters. Archery: You gain the Archery fighting style (+2 to ranged attacks). Spellcasting: At each level except for fifth and tenth, an arcane archer gains new spells per day and increases in caster level (and spells known, if applicable) as if they had also gained a level in an arcane spellcasting class to which they belonged before adding the prestige class level. This creature may make a Constitution saving throw versus your spell save DC to take half of the 2d8 lightning damage and not lose their reaction. What is an Arcane Archer? Constitution is a good stat as well. Save 15% by purchasing the D&D Player Bundle! Archery: You gain the Archery fighting style … Your enchantment magic causes this arrow to temporarily beguile its target. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw. Change the name (also URL address, possibly the category) of the page. No modifiers can be added to the roll. See more ideas about fantasy characters, dnd characters, fantasy character design. When you cast this invocation using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd. Otherwise, the brambles last for 1 minute or until you use this option again. Starting at 15th level, whenever you must make a saving throw, you gain a bonus to the saving throw equal to half your proficiency bonus rounded down. Along with the revision to the archetype my DM is also giving me arcane shots = to my intellect modifier which is currently 3. Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Class Features []. Beguiling Arrow. By 14th level, you have learned to harness and have gained additional magical capabilities. All of the following are Class Features of the arcane archer prestige class. The Arcane Archer can also make unique and specialized arrows through this features, gaining up to six features by 18th level. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied. Two things I have always loved in D&D, is Arcane Archers and Bards. These appear in your hand or in a container, such as a quiver, on your body. If you wish to make alterations to this page, or you see an error, please discuss it on the. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you adopt a particular style of fighting as your specialty. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll and your base movement speed increases by 5 feet. The Arcane Archer table shows how many spell slots you have to cast your spells. You regain all expended spell slots when you finish a long rest. Eldritch Knight can also kite using Expeditious Retreat, also a bonus action. Welcome to a Dungeons and Dragons 5e Arcane Archer Guide! ; Arcane Shot: A powerful and versatile ability, but you get just 2 uses between short rests until you get Ever-Ready Shot at 15th level.A lot of people mis-read the feature's text: you get additional Arcane Shot options, not Arcane Shot uses.Plan to reserve your Arcane Shot uses until doing so is exceptionally beneficial. The creature hit by the arrow takes an extra 2d6 necrotic damage. By 3rd level, your magic has started to seep into the bows you wield, making them fire projectiles faster. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it. Notify administrators if there is objectionable content in this page. \$\begingroup\$ Arcane Archer has no Int requirement, just Elf or Half-Elf, BAB+6, 3 (very martial) feats and able to cast level 1 arcane spells. You may spend 1 charge to cast an Arcane Invocation at 1st level, or you may spend more point to cast an Arcane Invocation at a spell slot level equal to the amount of points spent. If an arcane invocation has prerequisites, you must meet them to learn it. Enhance Arrow: At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes enchanted, gaining a +1 enhancement bonus. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. You imbue your arrow with force energy drawn from the school of evocation. As a bonus action, you charge an arrow with poisonous nature energy that wraps around the target. You gain advantage on History and Investigation checks related to magic. This creature may make a Strength saving throw versus your spell save DC to take half of the 3d4 slashing damage and not be pushed away 10 feet away from you. Check out how this page has evolved in the past. On a failed save, it takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. By 3rd level, you have learned how to calm yourself and ready your attacks against a target. As normal, you can't increase an ability score above 20 using this feature. They are all magical effects, and each one is associated with one of the schools of magic. Among elves, arcane archers are some of their most elite warriors. All of the following are class features of the arcane archer. Race: Elf or half-elf. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. Arcane Shot. You may spend 1 charge to make a ranged weapon attack deal elemental energy. Optimizing an Arcane archer 5e. This damage is considered magic for the purpose of overcoming resistance. Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. When you use this option, you don’t make an attack roll for the attack. On your next ranged weapon that hits, the ammo flares with white-hot intensitity, and the attack deals an additional 1d8 fire damage to the target and causes the target to ignite in flames. When you cast this invocation using a spell slot of 2th level or higher, both instances of damage increase by 1d8 for each slot level above 1st. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. Arcane Archer. At the start of each of the target's turns or until the spell ends, the target must make a Constitution saving throw versus your spell save DC. Among elves, Arcane Archers are some of their most elite warriors. As a bonus action, you can single out the target of Singular Focus within 120 feet of you. You can learn the invocation at the same time that you meet its prerequisites. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. So I'm currently playing Storm King's Thunder and I'm playing a level 2 fighter who plans on going Arcane Archer at level 3. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. If an option requires a saving throw, your Arcane Shot save DC equals 8 + your proficiency bonus + your Intelligence modifier. Intelligence is the spellcasting ability for your arcane archer spells. First, I should point out that Arcaner archer is a terrible prestige class. These dice are a d8. At 3rd level, you learn to unleash special magical effects with some of your shots. Re: Arcane Archer build DnD 3.5 - help me please! On a failed save, it takes 1d8 fire damage. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to Arcane Archers are some of their most elite warriors. If the target or a creature within 5 feet of it, uses an action to remove the brambles with a successful Strength (Athletics) check against your spell save DC, the creature's base move speed is not reduced by 10 feet anymore. Dec 27, 2019 - Explore Matthew Fackler's board "Tabaxi Arcane Archer" on Pinterest. ; Arcane Shot: A powerful and versatile ability, but you get just 2 uses between short rests until you get Ever-Ready Shot at 15th level.A lot of people mis-read the feature's text: you get additional Arcane Shot options, not Arcane Shot uses.Plan to reserve your Arcane Shot uses until doing so is … Additionally, your ranged attacks now deal additional damage equal to your Intelligence modifier instead of half your Intelligence modifier. Enfeebling Arrow. The force damage increases to 2d6 when you reach 18th level in this class. The arrow detonates after your attack. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. The magic fades from the arrow immediately after it hits or misses its target. If you fail the DC check you lose all progress for that day. You must be conscious to grant this bonus. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Arcane Archer Lore: A skill proficiency and one of two excellent cantrips. Your arrows deal bonus damage equal to 1/2 your level, rounded down. When you multiclass into the arcane archer class, you gain the following proficiencies: martial weapons and one arcane archer skill. You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. As an action, you may fire an ethereal arrow that passes through foes and obstacles. An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. View wiki source for this page without editing. Think about what goals your character have in mind when creating a arcane archer, whether it is to become an unparalleled archer, in pursuit of vengeance, or some other goal. Bards are easier to transition to Arcane Archer which are Cha-based. Instead, the arrow fires forward in a line, which is 1 foot wide and 30 feet long, before disappearing. Among elves, arcane archers are some of their most elite warriors. In your study of the arcane, you have unearthed arcane invocations, allowing you to augment your weapon attacks with various effects. When you cast this invocation using a spell slot of 2th level or higher, the damage increases by 1d8 for each slot level above 1st. Piercing Arrow. You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest. Unless otherwise stated, the content of this page is licensed under. Shadow Arrow. First, Dexterity should be your highest ability score, followed by Intelligence. You have advantage on saving throws against being blinded, frightened, and petrified. Class Features. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Hit Dice: 1d8 per Arcane Archer level Spell attack modifier = your proficiency bonus + your Intelligence modifier, Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. As such, the page has been locked so that only administrators can edit it. I agree that Arcane Archer as written is a worse arcane archer than the EK. Among elves, arcane archers are some of their most elite warriors. Each option also improves when you become an 18th-level fighter. Tools: None Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. ( Dungeon Master's Guide v.3.5 variant, p. 176) The arcane archer is a warrior skilled in using magic to supplement her combat prowess. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. These archers stand watch over the g a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can As a reaction, you may shock a creature that has hit you with a melee attack. \$\begingroup\$ Arcane Archer has no Int requirement, just Elf or Half-Elf, BAB+6, 3 (very martial) feats and able to cast level 1 arcane spells. This features has 4 charges. This arcane archer strives to take make precise attacks against targets, while evading being pinned down by possible enemies. Did your charter first develop talent for magic or archery? An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. You can change what arcane invocations you know by spending a total of 24 hours studying for every 1 Invocation you change. You gain a +1 bonus to attack and damage rolls with ranged weapons and attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Ranger 5/Arcane Archer 3 or 4 is pretty nice. You can change your list of prepared spells when you finish a long rest. You prepare the list of arcane archer spells that are available for you to cast, choosing from the arcane archer spell list. The poison damage and slashing damage both increase to 4d6 when you reach 18th level in this class. The D&D Player Bundle includes the Player's Handbook and Xanathar's Guide to Everything fully converted and ready for your Roll20 game!. Weapons: Simple weapons, martial weapons Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Magic bowman are a unique group, despite using bows and other ranged weapons, they prefer to augment they abilities with magic, often leading to deadly combination for foes who fight them. Through divination magic you occasionally catch a glimpse of the immediate future. If your next ranged attack roll hits, the target suffers disadvantage on the next attack roll it makes before the start of your next turn. By 6th level, you have gained sufficient experience in tracking to pursue any quarry. Arcane Archer. At 2nd level, you gain two arcane invocations of your choice. The warlock gets two spells per short rest, and has to use cantrips (which he gets bonuses to) the rest of the time. Bards are easier to transition to Arcane Archer … With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. Ever-Ready Shot. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Arcane Archer level after 1st. Dungeons & Dragons vs. Rick and Morty Frozen Sick Ghosts of Saltmarsh ... As for your question though, homebrewing a version of Arcane Archer to have Arcane shots based on INT modifier is pretty easy to do. absorb elements[1], alarm, detect magic, hunter's mark, identify, entangle, expeditious retreat, faerie fire, fog cloud, grease, zephyr strike[2], acid arrow, arcane lock, blindness/deafness, darkness, gust of wind, invisibility, misty step, pass without trace, silence, suggestion, web, counterspell, dispel magic, flame arrows[3], hypnotic pattern, major image, lightning arrow[4], sending, thunder step[5] wind wall, arcane eye, confusion, compulsion, dimension door, fire shield, freedom of movement, locate creature, resilient sphere, animate objects, conjure volley[6], hold monster, geas, modify memory, passwall, scrying, seeming, wall of force. If … An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. The bread-and-butter of your class!
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