There is a good amount of detail in the castle environments, and even though you only fight in three locations, the rooms are varied enough to keep things interesting; some have elegant marble halls and carpets, while others look like roughly-hewn dungeon caves. The trap you get depends on what ending you received, and getting all four endings saved on one file nets you a very special trap to use. Submit a review and let your voice be heard. 1. Oops, can't do it, because Spring Floors and rods are both floor traps and you can only use one. I really liked the designs of most of the enemies. Regardless of its connections, what can be said is that you won't miss anything if you play first.Now, without further ado:Gameplay - 9/10The game is not only imaginative, but handles itself well. You were brought back from the dead after making a deal with the devil to wreak havoc on those responsible for your fate. That's where you come in. The first time I beat Kagero, it took me a little over 9 hours. It does not matter what kind of enemy you are fighting, this works on just about all of them. First of all, the gameplay can get rather repetitive after 20+ scenarios, and subsequent playthroughs are likely to be casual ones. Not a problem.After each scenario, your performance is evaluated, and you are given a certain amount of "Ark", points that can be spent on bigger, better, and ultimately fancier traps. Some enemies are initially impervious to certain kinds of traps, but by simply lowering their guard, they become just as vulnerable as anyone else. Put a Spring Floor directly in front of a door and aim the directional arrow towards a wall. For starters, the first thing you'll notice in Deception 2 is that you can actually see your character. However, Kagero also disappoints in its atmosphere; It just doesn't feel dark and creepy at all. Trap placement is simple. If an enemy is chasing you, and you want to place a bomb in its path, it most likely won't work, because the bomb needs time to charge, and you'll need to keep moving so you won't be overtaken by the enemy. The color palette is adequate, and textures are of the quality you'd pretty much expect for a game of this era. You can also only place one of each kind of trap in a room at a time. As some of you may or may not be aware, Tecmo released a fun little game called "Deception" in 1996 as an early PSX game. Although I will admit that there were times when I was endeared to it, Kagero still fails in its story because very little of what goes on amounts to much. The player assumes the role of Allura, a princess that has been framed for the murder of her father King Olaf. And now for the bad news: Despite a good amount of detail and variety in the settings, everything appears paper-thin. In some cases, you'll even have the opportunity to fight innocent villagers, but you can also choose to let them go. During this time, you occasionally confer with your guiding spirit, who may or may not be looking out for your best interests.

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